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Playfair Audio Dynamic Grading: Three Ways to Shape Audio Dynamics

A review of Playfair Audio’s Dynamic Grading dynamics plugin and how its three‑range approach reshapes audio control.

Playfair Audio’s Dynamic Grading is a dynamics‑processing plugin that offers an alternative to traditional compressors and expanders by dividing the dynamic range into three distinct zones — Punch, Body, and Floor — for independent control. This approach provides flexible shaping options for mixing and mastering tasks that differ from conventional single‑threshold dynamics processors.

What Dynamic Grading Is

Traditional compressors respond to an audio signal crossing a single threshold, reducing gain above that point with fixed parameters such as ratio and attack. Dynamic Grading instead uses visual dynamic histograms and separate controls for different intensity ranges, allowing engineers to compress or expand specific parts of the dynamic spectrum with precision.

The three core components are:

  • Punch — Targets high‑energy transients and attacks. Adjusting this range can soften or enhance impactful elements like drum hits without affecting quieter parts of the signal.
  • Body — Focuses on the core dynamics where the bulk of musical information resides. Modifying this range influences sustain and presence in vocals or instruments, providing control over how prominently they sit in a mix.
  • Floor — Covers low‑level details such as reverb tails, noise, and ambience. This range can be compressed or expanded for creative ambience effects or cleanup without disturbing the main dynamic content.

These ranges are defined visually in the plugin’s interface, and adjustments are made using draggable control handles or numerical inputs, giving audio professionals detailed, real‑time insight into how dynamics are being shaped.

How It Differs From Conventional Dynamics Processing

Dynamic Grading’s key difference lies in its ability to treat sections of the dynamic range independently. A traditional compressor applies gain reduction above a threshold for the entire signal, which can lead to compromises — for example, pulling up unwanted noise while controlling peaks. In contrast, Dynamic Grading allows users to target specific dynamic areas without affecting others, making tasks such as controlling ambience or adjusting sustain more intuitive.

This approach can be especially useful when working with complex mixes, masters, or material that spans a wide dynamic range. By shaping various parts of the signal independently, engineers gain more creative freedom and control over the final sound.

Practical Applications

Dynamic Grading is designed to work across a range of production scenarios:

  • Mixing: Enhances control of individual tracks or buses by treating transient and sustained elements separately.
  • Mastering: Helps unify mixes with different dynamic personalities by matching or balancing core elements without overprocessing.
  • Creative Effects: Expanding or compressing the Floor range can generate gated ambience or unique spatial characteristics.

The plugin’s visual feedback and histogram‑based interface aim to make dynamic shaping both transparent and responsive, giving engineers a more intuitive workflow compared with traditional threshold‑based processors.

Evolution and Version 2 Enhancements

Playfair Audio released Dynamic Grading 2, which builds on the original concept with an updated interface and enhanced feature set. The redesigned hybrid UI combines graphical and numeric controls, while enhanced visual displays support more precise adjustments.

Version 2 also adds expanded multichannel support and workflow improvements, reinforcing its value for immersive formats and complex projects.

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